Heart of Lulu was a game I developed with my team in Level Design at USV. I was the Lead Engineer and Designer on the team.
Jump around as Lulu the tree frog and with the help of your glowing friend, find all the glowing orbs to restore color to the world.
My most challenging engineering task was to make a dynamic character controller for Lulu so she would stick to climbable objects while not be to jarring for the user when on the ground.
As for design, my favorite task was designing the orb collecting mechanic and camera cutscenes that show color coming back to the plant life.